Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
20 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
2 |
20 |
Failed to qualify for Physician (Scholar). |
2 |
20 |
Became a Drifter (Wanderer). |
2 |
23 |
Attacked by enemies that Thurman Matthews easily defeat. |
2 |
23 |
Gain Enemy if Thurman Matthews don't already have one. |
2 |
24 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
24 |
Continued as Drifter (Wanderer). |
4 |
28 |
Continued as Drifter (Wanderer). |
4 |
29 |
Spend time with an alien race. Gain a contact. |
4 |
32 |
Forced to muster out. |
5 |
32 |
Became a Citizen (Colonist). |
5 |
33 |
A revolution, attack or other unusual event throws Thurman Matthews's life into chaos, forcing Thurman Matthews to leave the planet. |
6 |
33 |
Became a Scholar (Physician). |
6 |
35 |
A new romantic starts. Gain an Ally. |
7 |
37 |
Attempted to change assignments. |
7 |
37 |
Failed to qualify for Field Researcher (Scholar). |
7 |
37 |
Continued as Scholar (Physician). |
7 |
40 |
A disaster leaves several injured, and others blame Thurman Matthews, forcing Thurman Matthews to leave Thurman Matthews's career. Gain a Rival. |
7 |
40 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |