Crewman Thurman Read  

Species Age Sex Str Dex End Int Edu SocUPP
Vanejenese 44 M 4 (-1) 1 (-2) 6 (0) 7 (0) 9 (1) 8 (0)416798
Candid
 
Skills
Animals 0
Art (Creative) 0
Carouse 0
Deception 0
Drive (Hovercraft) 2
Gambler 3
Jack-of-All-Trades 1
Language (Gvegh (Vargr)) 1
Mechanic 0
Persuade 0
Recon 0
Seafarer 0
Stealth 0
Streetwise 1
Survival 1
CareerAssignmentTitleRankTerms
Drifter Wanderer 12
Citizen Colonist 13
Drifter Scavenger 01
Merchant Merchant Marine Crewman01
 
Term Age History
1 18 Failed to qualify for Merchant Academy.
1 18 Became a Drifter (Wanderer).
1 22 Promoted to Drifter (Wanderer) rank 1.
2 22 Continued as Drifter (Wanderer).
2 24 Scarred. Fully recovered. Owe 5,000 for medical bills.
3 24 Became a Citizen (Colonist).
3 28 Thurman Read learn something Thurman Read should not have – a corporate secret, a political scandal – which Thurman Read can profit from illegally.
4 28 Continued as Citizen (Colonist).
4 29 Spent time maintaining and using heavy vehicles.
4 32 Promoted to Citizen (Colonist) rank 1.
5 32 Continued as Citizen (Colonist).
5 36 A revolution, attack or other unusual event throws Thurman Read's life into chaos, forcing Thurman Read to leave the planet.
6 36 Failed to qualify for Courier (Scout).
6 36 Switched to Drifter (Scavenger).
6 39 Injured. Fully recovered. Owe 2,500 for medical bills.
7 39 Failed to qualify for Free Trader (Merchant).
7 39 Submitted to the draft.
7 39 Became a Merchant (Merchant Marine) with the new title Crewman.
7 40 Risk Thurman Read's fortune on a possibility lucrative deal and win.
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