Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
Made lifelong friends. Gain 3 Allies. |
1 |
27 |
Left the colonies. |
2 |
27 |
Failed to qualify for Free Trader (Merchant). |
2 |
27 |
Submitted to the draft. |
2 |
27 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
29 |
During a battle, defeat or victory depends on Timothy Howard's actions. Timothy Howard actions lead to an honorabe discharge. |
3 |
29 |
Became a Merchant (Broker). |
3 |
33 |
A series of bad deals and decisions force Timothy Howard into bankruptcy. Timothy Howard salvages what Timothy Howard can. |
4 |
33 |
Became a Scout (Explorer). |
4 |
36 |
Timothy Howard's scout ship is one of the first on the scene to rescue the survivors of a disaster but Timothy Howard fail to help. Gain an Enemy. |
4 |
36 |
Timothy Howard have no idea what happened to Timothy Howard – they found Timothy Howard's ship drifting on the fringes of friendly space. |
5 |
37 |
Continued as Scout (Explorer). |
5 |
41 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |