Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
20 |
Become leader in social movement. |
1 |
20 |
Gain an Ally and an Enemy. |
1 |
22 |
Graduated. Gain an rival who is upset that Timothy Turner left the community. |
2 |
22 |
Became a Merchant (Free Trader). |
2 |
26 |
Imperial trade restrictions force Timothy Turner out of business. |
3 |
26 |
Became a Drifter (Wanderer). |
3 |
30 |
Timothy Turner do not know what happened to Timothy Turner. There is a gap in Timothy Turner's memory. |
4 |
30 |
Failed to qualify for Courier (Scout). |
4 |
30 |
Switched to Drifter (Scavenger). |
4 |
31 |
Spend time with an alien race. Gain a contact. |
5 |
34 |
Continued as Drifter (Scavenger). |
5 |
37 |
Attacked by enemies and injured. |
5 |
37 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
5 |
37 |
Gain Enemy if Timothy Turner don't already have one. |
5 |
38 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
38 |
Continued as Drifter (Scavenger). |
6 |
42 |
Timothy Turner run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |