Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Army Academy (Military Academy). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Betrayed by a friend. One of Tobe Broderib's Contacts or Allies betrays Tobe Broderib, ending Tobe Broderib's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
22 |
Failed to qualify for Ground Assault (Marine). |
2 |
22 |
Switched to Drifter (Scavenger). |
2 |
26 |
Suffer from a life-threatening illness. |
3 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
27 |
Given advanced training in a specialist field |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
34 |
Make an unexpected connection outside Tobe Broderib's normal circles. Gain a Contact. |
4 |
34 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
36 |
A series of bad deals and decisions force Tobe Broderib into bankruptcy. Tobe Broderib salvages what Tobe Broderib can. |
6 |
36 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
40 |
Tobe Broderib refused an offer of inducements to betray Tobe Broderib's faith. Gain 1 enemies. |
7 |
40 |
Continued as Believer (Missionary/Humanitarian). |
7 |
41 |
Tobe Broderib retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |