Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
21 |
Given advanced training in a specialist field |
1 |
22 |
Promoted to Merchant (Free Trader) rank 1. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
24 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
3 |
24 |
Failed to qualify for Pirate (Rogue). |
3 |
24 |
Submitted to the draft. |
3 |
24 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
27 |
An investigation takes on a dangerous turn. |
3 |
27 |
Tom Powall's work ends up coming home with Tom Powall, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
4 |
28 |
Continued as Agent (Law Enforcement). |
4 |
29 |
Go undercover to investigate an enemy. |
4 |
29 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
4 |
32 |
Forced to muster out. |
5 |
32 |
Returned to Merchant (Free Trader). |
5 |
34 |
A sudden war destroys Tom Powall's trade routes and contacts, forcing Tom Powall to flee that region of space. |
5 |
34 |
Gain rebels as Enemy |
6 |
34 |
Switched to Agent (Intelligence). |
6 |
37 |
Advanced training in a specialist field. |
6 |
38 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
7 |
38 |
Continued as Agent (Intelligence). |
7 |
42 |
Rewarded for a successful mission. |
7 |
42 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |