Able Spacehand Toney Clubb  

Species Age Sex Str Dex End Int Edu SocUPP
Lancian 44 M 4 (-1) 3 (-1) 4 (-1) 7 (0) 12 (2) 6 (0)4347C6
Receptive
 
Skills
Admin 0
Art (Creative) 0
Astrogation 0
Athletics (Endurance) 1
Athletics (Strength) 1
Diplomat 0
Drive 0
Flyer 0
Gun Combat 0
Investigate 0
Mechanic 1
Melee 0
Recon 0
Science (Physical Sciences) 0
Seafarer (Personal) 1
Streetwise 0
Survival 2
Vacc Suit 2
CareerAssignmentTitleRankTerms
Agent Corporate Agent 01
Believer Holy Warrior Hopeful01
Drifter Barbarian 12
Scout Explorer Scout22
Drifter Scavenger 01
Navy Line/Crew Able Spacehand11
 
Name Type Affinity Enmity Power Influence Species
Gregory Gay Enemy 0 3 2 2 Azhanti (M/27)
Phoebe Weaver Contact 2 5 4 0 Lancian (F/39)
Very bad falling out.
Timmothy Ornery Contact 2 1 0 1 Luriani (M/55)
Timmothy Ornery is diminished in both power and influence.
Paris Godkim Contact 2 1 3 1 Lancian (M/21)
Priscilla Macks Contact 1 1 0 2 Iltharan (F/19)
Ottilie Credge Enemy 0 3 1 0 Lancian (F/69)
Jaeha Enemy 0 3 5 0 Ael Yael (F/33)
Jaeha is a questionable figure such as a criminal, pirate or disgraced noble.
Mayme Barry Contact 1 1 1 4 Lancian (F/23)
Thea Brownhill Contact 0 1 0 0 Happrhani (F/39)
Thea Brownhill is diminished in both power and influence.
Theodora Fields Contact 0 1 5 4 Ronnin (F/90)
Peter Miller Contact 1 2 1 3 Lancian (M/53)
Lucile Alvarez Contact 1 0 0 1 Lancian (F/32)
Webster Steward Enemy 0 3 1 3 Lancian (M/43)
Webster Steward has life-changing event that creates new responsibilities.
Hildur Richey Enemy 0 3 0 5 Lancian (F/32)
Aurelia Kim Enemy 0 3 6 4 Luriani (F/22)
Mathew Bethune Contact 2 1 3 2 Lancian (M/34)
 
Term Age History
1 18 Became a Agent (Corporate Agent).
1 22 Toney Clubb's work ends up coming home with Toney Clubb, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
2 22 Became a Believer (Holy Warrior) with the new title Hopeful.
2 26 Opponents of Toney Clubb's belief system ambush Toney Clubb.
2 26 Severely injured. Owe 10,000 for medical bills.
3 26 Failed to qualify for Intelligence (Agent).
3 26 Became a Drifter (Barbarian).
3 28 Gained a contact.
3 30 Promoted to Drifter (Barbarian) rank 1.
4 30 Continued as Drifter (Barbarian).
4 31 Toney Clubb do not know what happened to Toney Clubb. There is a gap in Toney Clubb's memory.
5 31 Became a Scout (Explorer).
5 33 Toney Clubb's scout ship is one of the first on the scene to rescue the survivors of a disaster but Toney Clubb fail to help. Gain an Enemy.
5 33 Toney Clubb's ship is damaged, and Toney Clubb have to hitch-hike Toney Clubb's way back across the stars to the nearest scout base.
5 33 Gain 4 Contacts. Gain 1 Enemies.
5 35 Promoted to Scout (Explorer) rank 1 with the new title Scout.
6 35 Continued as Scout (Explorer).
6 38 Toney Clubb's scout ship is one of the first on the scene to rescue the survivors of a disaster but Toney Clubb fail to help. Gain an Enemy.
6 38 Toney Clubb's ship is damaged, and Toney Clubb have to hitch-hike Toney Clubb's way back across the stars to the nearest scout base.
6 38 Gain 5 Contacts. Gain 3 Enemies.
6 39 Promoted to Scout (Explorer) rank 2.
7 39 Voluntarily left Explorer
7 39 Failed to qualify for Colonist (Citizen).
7 39 Switched to Drifter (Scavenger).
7 40 Nearly killed. Owe 30,000 for medical bills.
8 40 Failed to qualify for Corporate (Citizen).
8 40 Submitted to the draft.
8 40 Became a Navy (Line/Crew) with the new title Crewman.
8 41 Vessel participates in a diplomatic mission.
8 41 Gain a contact.
8 44 Attempt at commissioned failed.
8 44 Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand.
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