Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Corporate Agent (Agent). |
1 |
18 |
Became a Drifter (Barbarian). |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
26 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
3 |
26 |
Became a Rogue (Enforcer). |
3 |
27 |
Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
3 |
30 |
Promoted to Rogue (Enforcer) rank 1. |
4 |
30 |
Continued as Rogue (Enforcer). |
4 |
33 |
Betrayed by a friend. One of Tony Reid's Contacts or Allies betrays Tony Reid, ending Tony Reid's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
33 |
Switched to Drifter (Scavenger). |
5 |
34 |
Attacked by enemies and injured. |
5 |
34 |
Severely injured. Owe 15,000 for medical bills. |
5 |
34 |
Gain Enemy if Tony Reid don't already have one. |
5 |
37 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
37 |
Continued as Drifter (Scavenger). |
6 |
40 |
Tony Reid do not know what happened to Tony Reid. There is a gap in Tony Reid's memory. |
7 |
40 |
Became a Merchant (Free Trader). |
7 |
43 |
A series of bad deals and decisions force Tony Reid into bankruptcy. Tony Reid salvages what Tony Reid can. |