Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Ueaekhsksou Vaeooe do not know what happened to Ueaekhsksou Vaeooe. There is a gap in Ueaekhsksou Vaeooe's memory. |
2 |
22 |
Became a Citizen (Corporate). |
2 |
24 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
3 |
24 |
Switched to Drifter (Scavenger). |
3 |
25 |
Betrayed by a friend. One of Ueaekhsksou Vaeooe's Contacts or Allies betrays Ueaekhsksou Vaeooe, ending Ueaekhsksou Vaeooe's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
25 |
Switched to Citizen (Colonist). |
4 |
26 |
Ueaekhsksou Vaeooe's business expands, Ueaekhsksou Vaeooe's corporation grows, or the colony thrives. |
5 |
29 |
Continued as Citizen (Colonist). |
5 |
33 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
6 |
33 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
6 |
36 |
A new romantic starts. Gain an Ally. |
6 |
37 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
7 |
37 |
Voluntarily left Mainstream Believer |
7 |
37 |
Returned to Drifter (Scavenger). |
7 |
40 |
Lightly injured, no permanent damage. Fully recovered. |
8 |
40 |
Returned to Believer (Mainstream Believer). |
8 |
43 |
Ueaekhsksou Vaeooe refuse to secretly provide religious rites for a dying leader or noble, because they do not share Ueaekhsksou Vaeooe's faith. |