Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
1 |
21 |
Ulysses Fleming have been following false teachings! |
2 |
21 |
Failed to qualify for Engineer/Gunner (Navy). |
2 |
21 |
Became a Drifter (Barbarian). |
2 |
22 |
Find valuable salvage. |
2 |
25 |
Forced to continue current assignment. |
2 |
25 |
Promoted to Drifter (Barbarian) rank 1. |
3 |
25 |
Continued as Drifter (Barbarian). |
3 |
28 |
Find Ancient Technology. |
3 |
29 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
4 |
29 |
Continued as Drifter (Barbarian). |
4 |
32 |
Betrayed by a friend. One of Ulysses Fleming's Contacts or Allies betrays Ulysses Fleming, ending Ulysses Fleming's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
32 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
34 |
Befriend a useful ally in one sphere. Gain an Ally. |
5 |
36 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
36 |
Continued as Merchant (Merchant Marine). |
6 |
39 |
Embroiled in legal trouble. |
6 |
40 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
7 |
40 |
Voluntarily left Merchant Marine |
7 |
40 |
Became a Entertainer (Performer). |
7 |
43 |
Criticised a questionable political leader on Ulysses Fleming's homeworld, causing his downfall. Gain an Enemy |
7 |
43 |
An investigation, tour, project or expedition goes wrong, stranding Ulysses Fleming far from home. |