Verner Kirkham  

Species Age Sex Str Dex End Int Edu SocUPP
Tezcat 44 M 8 (0) 10 (1) 2 (-2) 6 (0) 7 (0) 3 (-1)8A2673
Overly long toes, Cheat
 
Skills
Athletics 0
Electronics (Remote Ops) 1
Electronics (Sensors) 1
Gun Combat (Archaic) 1
Heavy Weapons 0
Mechanic 1
Melee (Blade) 1
Persuade 1
Stealth 1
Steward 0
Streetwise 1
Tactics (Military) 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Marine Marine Support Marine01
Citizen Colonist 01
Drifter Wanderer 01
Navy Engineer/Gunner Able Spacehand12
Merchant Free Trader 12
 
Name Type Affinity Enmity Power Influence Species
Claire Douglas Contact 1 6 1 3 Tezcat (M/55)
Very bad falling out.
 
Term Age History
1 18 Became a Marine (Marine Support) with the new title Marine.
1 20 A mission goes wrong and Verner Kirkham is stranded behind enemy lines. Ejected from the service.
2 20 Became a Citizen (Colonist).
2 23 Advanced training in a specialist field.
2 24 Forced to muster out.
3 24 Became a Drifter (Wanderer).
3 28 Suffer from a life-threatening illness.
4 28 Failed to qualify for Soulhunter Flight (Soulhunter).
4 28 Submitted to the draft.
4 28 Became a Navy (Engineer/Gunner) with the new title Crewman.
4 32 Commanding officer takes an interest in Verner Kirkham's career.
4 32 Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand.
5 32 Attempted to change assignments.
5 32 Failed to qualify for Flight (Navy).
5 32 Continued as Navy (Engineer/Gunner).
5 36 Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
6 36 Became a Merchant (Free Trader).
6 38 Make an unexpected connection outside Verner Kirkham's normal circles. Gain a Contact.
7 40 Continued as Merchant (Free Trader).
7 41 Smuggle illegal items onto a planet.
7 44 Promoted to Merchant (Free Trader) rank 1.
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