Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Marine Support) with the new title Marine. |
1 |
20 |
A mission goes wrong and Verner Kirkham is stranded behind enemy lines. Ejected from the service. |
2 |
20 |
Became a Citizen (Colonist). |
2 |
23 |
Advanced training in a specialist field. |
2 |
24 |
Forced to muster out. |
3 |
24 |
Became a Drifter (Wanderer). |
3 |
28 |
Suffer from a life-threatening illness. |
4 |
28 |
Failed to qualify for Soulhunter Flight (Soulhunter). |
4 |
28 |
Submitted to the draft. |
4 |
28 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
4 |
32 |
Commanding officer takes an interest in Verner Kirkham's career. |
4 |
32 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
5 |
32 |
Attempted to change assignments. |
5 |
32 |
Failed to qualify for Flight (Navy). |
5 |
32 |
Continued as Navy (Engineer/Gunner). |
5 |
36 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
6 |
36 |
Became a Merchant (Free Trader). |
6 |
38 |
Make an unexpected connection outside Verner Kirkham's normal circles. Gain a Contact. |
7 |
40 |
Continued as Merchant (Free Trader). |
7 |
41 |
Smuggle illegal items onto a planet. |
7 |
44 |
Promoted to Merchant (Free Trader) rank 1. |