Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
21 |
Crime pays off. Gain victim as Enemy. |
1 |
22 |
Promoted to Rogue (Enforcer) rank 1. |
2 |
22 |
Continued as Rogue (Enforcer). |
2 |
26 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
26 |
Promoted to Rogue (Enforcer) rank 2. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Rogue (Thief) with previous rank. |
3 |
29 |
A police detective or rival criminal forces Vernie Price to flee and vows to hunt Vernie Price down. Gain an Enemy. |
4 |
29 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
32 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
33 |
Forced to muster out. |
5 |
33 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
5 |
36 |
Vernie Price retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
6 |
37 |
Continued as Believer (Mainstream Believer). |
6 |
39 |
Moved to a new world. |
6 |
41 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |