Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
Join a social movement. |
1 |
27 |
Left the colonies. |
2 |
27 |
Failed to qualify for Line/Crew (Navy). |
2 |
27 |
Submitted to the draft. |
2 |
27 |
Became a Scout (Explorer). |
2 |
30 |
Vester George survey an alien world. |
2 |
31 |
Forced to muster out. |
3 |
31 |
Became a Rogue (Enforcer). |
3 |
35 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
35 |
Failed to qualify for Physician (Scholar). |
4 |
35 |
Became a Drifter (Wanderer). |
4 |
36 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
36 |
Failed to qualify for Free Trader (Merchant). |
5 |
36 |
Switched to Drifter (Scavenger). |
5 |
40 |
Vester George run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
40 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
6 |
42 |
Vester George retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
6 |
44 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |