Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
21 |
Made lifelong friends. Gain 3 Allies. |
1 |
22 |
Graduated. Gain an rival who is upset that Wake Wetab left the community. |
2 |
22 |
Became a Entertainer (Artist). |
2 |
26 |
Expose or are involved in a scandal of some sort. |
3 |
26 |
Became a Scout (Surveyor). |
3 |
30 |
Wake Wetab's ship is damaged, and Wake Wetab have to hitch-hike Wake Wetab's way back across the stars to the nearest scout base. |
3 |
30 |
Gain 4 Contacts. Gain 2 Enemies. |
4 |
30 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
33 |
Wake Wetab's business or ship thrives. |
4 |
34 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
38 |
Forced to continue current assignment. |
5 |
38 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
6 |
38 |
Continued as Merchant (Merchant Marine). |
6 |
40 |
Bankrupted by a rival. Gain the other trader as a Rival. |
7 |
40 |
Switched to Scout (Explorer) with previous rank. |
7 |
44 |
Wake Wetab have no idea what happened to Wake Wetab – they found Wake Wetab's ship drifting on the fringes of friendly space. |