Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
19 |
A revolution, attack or other unusual event throws Waldo Clarke's life into chaos, forcing Waldo Clarke to leave the planet. |
2 |
19 |
Failed to qualify for Line/Crew (Navy). |
2 |
19 |
Became a Drifter (Barbarian). |
2 |
21 |
Waldo Clarke run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
21 |
Became a Agent (Intelligence). |
3 |
22 |
Advanced training in a specialist field. |
3 |
25 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
4 |
25 |
Continued as Agent (Intelligence). |
4 |
28 |
Advanced training in a specialist field. |
4 |
29 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
5 |
29 |
Voluntarily left Intelligence |
5 |
29 |
Became a Noble (Dilettante) with the new title Wastrel. |
5 |
33 |
Moved to a new world. |
6 |
33 |
Attempted to change assignments. |
6 |
33 |
Switched to Noble (Diplomat) with the new title Intern and previous rank. |
6 |
34 |
Become deeply involved in politics on Waldo Clarke's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
6 |
37 |
Promoted to Noble (Diplomat) rank 1 with the new title 3rd Secretary. |
7 |
37 |
Voluntarily left Diplomat |
7 |
37 |
Switched to Drifter (Scavenger). |
7 |
39 |
Offered job by a patron. Now owe him a favor. |
7 |
41 |
Promoted to Drifter (Scavenger) rank 1. |