Term |
Age |
History |
---|
1 |
18 |
Became a Army (Cavalry) with the new title Private. |
1 |
21 |
Joined commanding officer is engaged in some illegal activity, such as weapon smuggling. Gain an Ally. |
2 |
21 |
Failed to qualify for Scientist (Scholar). |
2 |
21 |
Submitted to the draft. |
2 |
21 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
24 |
Hard times caused by a lack of interstellar trade costs Walter Skidd's job. |
3 |
24 |
Became a Drifter (Scavenger). |
4 |
28 |
Continued as Drifter (Scavenger). |
4 |
31 |
Suffer from a life-threatening illness. |
5 |
31 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
35 |
A good deal ensures Walter Skidd is living the high life for a few years. |
6 |
35 |
Continued as Merchant (Merchant Marine). |
7 |
39 |
Continued as Merchant (Merchant Marine). |
7 |
43 |
Walter Skidd's ship or starport is destroyed by criminals. Gain them as an Enemy. |