Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Naval Academy) |
1 |
19 |
Suffered a deep tragedy. |
1 |
22 |
Graduated with honors. |
2 |
22 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
22 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
2 |
23 |
Advanced training in a specialist field. |
2 |
26 |
Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant. |
3 |
26 |
Voluntarily left Engineer/Gunner |
3 |
26 |
Became a Scholar (Physician). |
3 |
30 |
An expedition or voyage goes wrong, leaving Wash Watson stranded in the wilderness. |
4 |
30 |
Became a Entertainer (Journalist). |
4 |
32 |
Wash Watson is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
5 |
32 |
Became a Rogue (Thief). |
5 |
36 |
Wash Watson commit a legendary crime. |
5 |
36 |
Promoted to Rogue (Thief) rank 1. |
6 |
36 |
Continued as Rogue (Thief). |
6 |
40 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
6 |
40 |
Promoted to Rogue (Thief) rank 2. |
7 |
40 |
Attempted to change assignments. |
7 |
40 |
Failed to qualify for Pirate (Rogue). |
7 |
40 |
Continued as Rogue (Thief). |
7 |
41 |
Wash Watson spend months in the dangerous criminal underworld. |
7 |
44 |
Promoted to Rogue (Thief) rank 3. |