Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Washington Campbell do not know what happened to Washington Campbell. There is a gap in Washington Campbell's memory. |
2 |
21 |
Failed to qualify for University. |
2 |
21 |
Switched to Drifter (Barbarian). |
2 |
23 |
Betrayed by a friend. One of Washington Campbell's Contacts or Allies betrays Washington Campbell, ending Washington Campbell's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
23 |
Failed to qualify for Merchant Academy. |
3 |
23 |
Submitted to the draft. |
3 |
23 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
24 |
A new romantic starts. Gain an Ally. |
4 |
27 |
Continued as Merchant (Merchant Marine). |
5 |
31 |
Continued as Merchant (Merchant Marine). |
5 |
32 |
Make an unexpected connection outside Washington Campbell's normal circles. Gain a Contact. |
5 |
35 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
35 |
Continued as Merchant (Merchant Marine). |
6 |
36 |
Bankrupted by a rival. Gain the other trader as a Rival. |
7 |
36 |
Failed to qualify for Performer (Entertainer). |
7 |
36 |
Switched to Drifter (Wanderer). |
7 |
38 |
Severely injured. Owe 20,000 for medical bills. |
8 |
38 |
Failed to qualify for Merchant Marine (Merchant). |
8 |
38 |
Returned to Drifter (Barbarian). |
8 |
42 |
Forced to muster out. |