Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
Moved to a new world. |
1 |
27 |
Failed as a colonist. |
2 |
27 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
29 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
3 |
29 |
Became a Drifter (Wanderer). |
3 |
32 |
Attacked by enemies and injured. |
3 |
32 |
Nearly killed. Fully recovered. Owe 40,000 for medical bills. |
3 |
32 |
Gain Enemy if Watson Walla don't already have one. |
4 |
33 |
Continued as Drifter (Wanderer). |
4 |
35 |
Watson Walla do not know what happened to Watson Walla. There is a gap in Watson Walla's memory. |
5 |
35 |
Became a Rogue (Thief). |
5 |
36 |
Arrested |
6 |
36 |
Became a Prisoner (Fixer). |
6 |
38 |
Disgraced. Word of Watson Walla's criminal past reaches Watson Walla's homeworld. |
7 |
40 |
Switched to Prisoner (Inmate) with previous rank. |
7 |
44 |
Hire a new lawyer. |
7 |
44 |
Paroled from prison. |