Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Pirate (Rogue). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
20 |
Good fortune |
1 |
22 |
Promoted to Drifter (Barbarian) rank 1. |
2 |
22 |
Voluntarily left Barbarian |
2 |
22 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
23 |
Vessel participates in a notable military engagement. |
3 |
26 |
Continued as Navy (Line/Crew). |
3 |
28 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
4 |
30 |
Continued as Navy (Line/Crew). |
4 |
33 |
Wayne Halpine join a gambling circle on board. |
5 |
34 |
Continued as Navy (Line/Crew). |
5 |
37 |
During a battle, defeat or victory depends on Wayne Halpine's actions. Wayne Halpine actions lead to an honorabe discharge. |
6 |
37 |
Failed to qualify for Law Enforcement (Agent). |
6 |
37 |
Returned to Drifter (Barbarian). |
6 |
40 |
Wayne Halpine run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
40 |
Failed to qualify for Law Enforcement (Agent). |
7 |
40 |
Continued as Drifter (Barbarian). |
7 |
41 |
Gained a contact. |
7 |
44 |
Forced to muster out. |