Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
21 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
21 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
2 |
22 |
Opponents of Wayne Moore's belief system ambush Wayne Moore. |
2 |
22 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
3 |
22 |
Failed to qualify for Performer (Entertainer). |
3 |
22 |
Became a Drifter (Scavenger). |
3 |
24 |
Attempted a risky adventure and was wildly successful. |
3 |
26 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
26 |
Continued as Drifter (Scavenger). |
4 |
30 |
Encounter a Psionic institute. |
4 |
30 |
Tested for psionic powers |
4 |
30 |
Promoted to Drifter (Scavenger) rank 2. |
5 |
30 |
Became a Psion (Adept). |
5 |
32 |
Gain a contact outside of normal circles. |
5 |
34 |
Promoted to Psion (Adept) rank 1 with the new title Initiate. |
6 |
34 |
Continued as Psion (Adept). |
6 |
38 |
Advanced training in a specialist field. |
7 |
38 |
Continued as Psion (Adept). |
7 |
40 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
7 |
42 |
Promoted to Psion (Adept) rank 2. |