Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
19 |
Lightly injured, no permanent damage. Fully recovered. |
1 |
22 |
Graduated. Gain an rival who is upset that Weab left the community. |
2 |
22 |
Became a Psion (Wild Talent). |
2 |
23 |
Pick up potentially useful information using Weab's psychic powers. |
2 |
26 |
Promoted to Psion (Wild Talent) rank 1 with the new title Survivor. |
2 |
26 |
Learned Teleportation |
3 |
26 |
Voluntarily left Wild Talent |
3 |
26 |
Failed to qualify for Colonist (Citizen). |
3 |
26 |
Became a Drifter (Scavenger). |
3 |
28 |
Find Ancient Technology. |
4 |
30 |
Continued as Drifter (Scavenger). |
4 |
34 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
5 |
34 |
Failed to qualify for Merchant Marine (Merchant). |
5 |
34 |
Submitted to the draft. |
5 |
34 |
Became a Marine (Ground Assault) with the new title Marine. |
5 |
36 |
A mission goes wrong and Weab is stranded behind enemy lines. Ejected from the service. |
6 |
36 |
Switched to Drifter (Wanderer). |
6 |
37 |
Betrayed by a friend. One of Weab's Contacts or Allies betrays Weab, ending Weab's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
37 |
Failed to qualify for Artist (Entertainer). |
7 |
37 |
Switched to Drifter (Barbarian). |
7 |
41 |
Weab do not know what happened to Weab. There is a gap in Weab's memory. |