Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Naval Academy (Military Academy). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Offered job by a patron. Now owe him a favor. |
2 |
22 |
Became a Agent (Intelligence). |
2 |
25 |
A new romantic starts. Gain an Ally. |
2 |
26 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
3 |
26 |
Continued as Agent (Intelligence). |
3 |
27 |
Go undercover to investigate an enemy. |
3 |
30 |
Political upheaval strikes Webb Weston's homeworld, and Webb Weston is caught up in the revolution. |
3 |
30 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
4 |
30 |
Continued as Agent (Intelligence). |
4 |
33 |
Rewarded for a successful mission. |
4 |
34 |
Promoted to Agent (Intelligence) rank 3. |
5 |
34 |
Continued as Agent (Intelligence). |
5 |
35 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
6 |
35 |
Returned to Drifter (Scavenger). |
6 |
37 |
Attacked by enemies that Webb Weston easily defeat. |
6 |
37 |
Gain Enemy if Webb Weston don't already have one. |
6 |
39 |
Promoted to Drifter (Scavenger) rank 1. |
7 |
39 |
Continued as Drifter (Scavenger). |
7 |
42 |
Webb Weston do not know what happened to Webb Weston. There is a gap in Webb Weston's memory. |