Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Army Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
25 |
A good deal ensures Wendell Saxon is living the high life for a few years. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
29 |
Bankrupted by a rival. Gain the other trader as a Rival. |
4 |
29 |
Became a Drifter (Barbarian). |
4 |
30 |
Betrayed by a friend. One of Wendell Saxon's Contacts or Allies betrays Wendell Saxon, ending Wendell Saxon's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
30 |
Became a Noble (Administrator) with the new title Assistant. |
5 |
33 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
34 |
Promoted to Noble (Administrator) rank 1 with the new title Clerk. |
6 |
34 |
Continued as Noble (Administrator). |
6 |
37 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
7 |
37 |
Became a Entertainer (Journalist). |
7 |
39 |
Criticised a questionable political leader on Wendell Saxon's homeworld, causing his downfall. Gain an Enemy |
7 |
39 |
An investigation, tour, project or expedition goes wrong, stranding Wendell Saxon far from home. |
7 |
41 |
Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer. |