Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
Join a social movement. |
1 |
24 |
Failed as a colonist. |
2 |
24 |
Became a Agent (Intelligence). |
2 |
25 |
Rewarded for a successful mission. |
2 |
28 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
3 |
28 |
Continued as Agent (Intelligence). |
3 |
30 |
Moved to a new world. |
4 |
32 |
Continued as Agent (Intelligence). |
4 |
33 |
An investigation takes on a dangerous turn. |
4 |
36 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
5 |
36 |
Voluntarily left Intelligence |
5 |
36 |
Failed to qualify for Journalist (Entertainer). |
5 |
36 |
Submitted to the draft. |
5 |
36 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
40 |
A series of bad deals and decisions force West Matson into bankruptcy. West Matson salvages what West Matson can. |
6 |
40 |
Failed to qualify for Thief (Rogue). |
6 |
40 |
Became a Drifter (Barbarian). |
6 |
41 |
West Matson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |