Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Law Enforcement (Agent). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Wet Few run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
22 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
23 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
3 |
23 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
3 |
27 |
Wet Few come into conflict with a splinter group Wet Few's own religion which maintains Wet Few's version is the wrong one. Gain 2 Rivals. |
4 |
27 |
Returned to Drifter (Wanderer). |
4 |
29 |
Encounter a Psionic institute. |
4 |
29 |
Tested for psionic powers |
5 |
31 |
Became a Psion (Wild Talent). |
5 |
35 |
An anti-psi cult or gang attempts to expose or attack Wet Few. |
6 |
35 |
Returned to Drifter (Wanderer). |
6 |
37 |
Nearly killed. Owe 30,000 for medical bills. |
7 |
37 |
Failed to qualify for Merchant Marine (Merchant). |
7 |
37 |
Submitted to the draft. |
7 |
37 |
Became a Agent (Law Enforcement) with the new title Rookie. |
7 |
39 |
Go undercover to investigate an enemy. |
7 |
39 |
Nearly killed. Fully recovered. Owe 45,000 for medical bills. |
7 |
41 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |