Crewman Wilbur Hislop  

Species Age Sex Str Dex End Int Edu SocUPP
Suerrat 44 M 4 (-1) 10 (1) 7 (0) 8 (0) 7 (0) 3 (-1)4A7873
Babbling
 
Skills
Advocate 1
Broker 4
Drive 0
Electronics 0
Gambler 2
Gun Combat 0
Persuade 2
Seafarer 0
Steward 0
Streetwise 1
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Broker 26
Navy Flight Crewman01
 
Term Age History
1 18 Became a Merchant (Broker).
1 21 A good deal ensures Wilbur Hislop is living the high life for a few years.
2 22 Continued as Merchant (Broker).
2 23 Wilbur Hislop's business or ship thrives.
2 26 Promoted to Merchant (Broker) rank 1.
3 26 Continued as Merchant (Broker).
3 28 Smuggle illegal items onto a planet.
4 30 Continued as Merchant (Broker).
4 34 Risk Wilbur Hislop's fortune on a possibility lucrative deal and win.
5 34 Continued as Merchant (Broker).
5 38 Promoted to Merchant (Broker) rank 2.
6 38 Continued as Merchant (Broker).
6 39 A series of bad deals and decisions force Wilbur Hislop into bankruptcy. Wilbur Hislop salvages what Wilbur Hislop can.
7 39 Failed to qualify for Field Researcher (Scholar).
7 39 Submitted to the draft.
7 39 Became a Navy (Flight) with the new title Crewman.
7 43 Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
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