Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for University. |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
19 |
A good deal ensures Wilford Duffey is living the high life for a few years. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
23 |
A sudden war destroys Wilford Duffey's trade routes and contacts, forcing Wilford Duffey to flee that region of space. |
2 |
23 |
Gain rebels as Enemy |
3 |
23 |
Failed to qualify for Field Researcher (Scholar). |
3 |
23 |
Became a Drifter (Barbarian). |
3 |
24 |
Amnesia. |
4 |
27 |
Continued as Drifter (Barbarian). |
4 |
28 |
Nearly killed. Fully recovered. Owe 22,500 for medical bills. |
5 |
28 |
Failed to qualify for Scientist (Scholar). |
5 |
28 |
Switched to Drifter (Scavenger). |
5 |
29 |
Betrayed by a friend. One of Wilford Duffey's Contacts or Allies betrays Wilford Duffey, ending Wilford Duffey's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
29 |
Became a Citizen (Corporate). |
6 |
32 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
6 |
33 |
Forced to muster out. |
7 |
33 |
Returned to Drifter (Scavenger). |
7 |
35 |
Wilford Duffey do not know what happened to Wilford Duffey. There is a gap in Wilford Duffey's memory. |
8 |
35 |
Failed to qualify for Colonist (Citizen). |
8 |
35 |
Switched to Drifter (Wanderer). |
8 |
37 |
Attacked by enemies that Wilford Duffey easily defeat. |
8 |
37 |
Gain Enemy if Wilford Duffey don't already have one. |
8 |
39 |
Promoted to Drifter (Wanderer) rank 1. |
9 |
39 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
39 |
Retired at age 39. |
9 |
39 |
Continued as Drifter (Wanderer). |
9 |
43 |
Attempted a risky adventure and was injured. |
9 |
43 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
10 |
43 |
Aging Crisis. Owe 40,000 for medical bills. |