Wilfred Matson  

Species Age Sex Str Dex End Int Edu SocUPP
Ne Kraeda ren Kelva 44 M 6 (0) 6 (0) 7 (0) 7 (0) 7 (0) 5 (-1)667775
Meek, Unsentimental, Happy
 
Skills
Animals 0
Art (Presentation) 0
Astrogation 0
Athletics 0
Carouse 0
Deception 0
Drive 0
Electronics 0
Gun Combat 0
Mechanic 0
Medic 0
Navigation 0
Persuade 1
Profession (Sports) 0
Recon 0
Seafarer 0
Steward 0
Streetwise 1
Survival 2
CareerAssignmentTitleRankTerms
Entertainer Artist 01
Scout Surveyor 03
 
EducationGraduated
Colonial Upbringing Failed
 
Name Type Affinity Enmity Power Influence Species
Wylie Robins Enemy 0 3 1 1 Urunishani (M/57)
Wylie Robins gains in power.
 
Term Age History
1 18 Entered Colonial Upbringing.
1 20 Good fortune
1 26 Failed as a colonist.
2 26 Became a Entertainer (Artist).
2 30 An investigation, tour, project or expedition goes wrong, stranding Wilfred Matson far from home.
3 30 Became a Scout (Surveyor).
3 33 Wilfred Matson's scout ship is one of the first on the scene to rescue the survivors of a disaster but Wilfred Matson fail to help. Gain an Enemy.
3 33 Nearly killed. Owe 15,000 for medical bills.
4 34 Attempted to change assignments.
4 34 Failed to qualify for Explorer (Scout).
4 34 Continued as Scout (Surveyor).
4 36 Birth or Death involving a family member or close friend.
5 38 Attempted to change assignments.
5 38 Failed to qualify for Explorer (Scout).
5 38 Continued as Scout (Surveyor).
5 39 Wilfred Matson's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed.
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