Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Army Academy (Military Academy). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Find valuable salvage. |
2 |
22 |
Voluntarily left Wanderer |
2 |
22 |
Failed to qualify for Explorer (Scout). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
26 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
27 |
Severely injured. Fully recovered. Owe 7,500 for medical bills. |
4 |
27 |
Failed to qualify for Intelligence (Agent). |
4 |
27 |
Returned to Drifter (Wanderer). |
4 |
29 |
Lost eye or limb. Owe 5,000 for medical bills. |
5 |
29 |
Failed to qualify for Courier (Scout). |
5 |
29 |
Switched to Drifter (Scavenger). |
5 |
31 |
Offered job by a patron. Now owe him a favor. |
6 |
33 |
Became a Scout (Explorer). |
6 |
35 |
William Fields's ship is damaged, and William Fields have to hitch-hike William Fields's way back across the stars to the nearest scout base. |
6 |
35 |
Gain 1 Contacts. Gain 1 Enemies. |
7 |
35 |
Became a Citizen (Colonist). |
7 |
39 |
Scarred. Owe 2,500 for medical bills. |
8 |
39 |
Switched to Merchant (Broker). |
8 |
43 |
Bankrupted by a rival. Gain the other trader as a Rival. |