Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
21 |
Uncover a major conspiracy against Willis Walters's employers. |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
24 |
Go undercover to investigate an enemy. |
2 |
24 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
2 |
26 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
3 |
26 |
Continued as Agent (Law Enforcement). |
3 |
28 |
Scarred. Fully recovered. |
4 |
28 |
Failed to qualify for Courier (Scout). |
4 |
28 |
Became a Drifter (Wanderer). |
4 |
31 |
Willis Walters run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
31 |
Failed to qualify for Law Enforcement (Agent). |
5 |
31 |
Submitted to the draft. |
5 |
31 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
34 |
A sudden war destroys Willis Walters's trade routes and contacts, forcing Willis Walters to flee that region of space. |
5 |
34 |
Gain rebels as Enemy |
6 |
34 |
Failed to qualify for Scientist (Scholar). |
6 |
34 |
Returned to Drifter (Wanderer). |
6 |
36 |
Attempted a risky adventure and was injured. |
6 |
36 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
7 |
38 |
Continued as Drifter (Wanderer). |
7 |
40 |
Betrayed by a friend. One of Willis Walters's Contacts or Allies betrays Willis Walters, ending Willis Walters's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
40 |
Aging Crisis. Owe 40,000 for medical bills. |
8 |
40 |
Retired at age 40. |
8 |
40 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
44 |
Willis Walters have been following false teachings! |
9 |
44 |
Aging Crisis. Owe 20,000 for medical bills. |