Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
20 |
Nearly killed. Owe 10,000 for medical bills. |
2 |
20 |
Became a Citizen (Corporate). |
2 |
22 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
22 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
3 |
26 |
Someone more charismatic but less devout than Wilmer Herrera has become Wilmer Herrera's superior. |
3 |
26 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
4 |
26 |
Continued as Believer (Missionary/Humanitarian). |
4 |
30 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
5 |
30 |
Continued as Believer (Missionary/Humanitarian). |
5 |
33 |
Wilmer Herrera accepted an offer of inducements to betray Wilmer Herrera's faith. Gain 260,000 in cash. |
6 |
34 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
38 |
A good deal ensures Wilmer Herrera is living the high life for a few years. |
6 |
38 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
38 |
Continued as Merchant (Merchant Marine). |
7 |
42 |
Make an unexpected connection outside Wilmer Herrera's normal circles. Gain a Contact. |