Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Artist). |
1 |
21 |
Gain a patron in the arts. Gain an Ally |
1 |
22 |
Promoted to Entertainer (Artist) rank 1. |
2 |
22 |
Voluntarily left Artist |
2 |
22 |
Became a Rogue (Thief). |
2 |
24 |
Good fortune |
3 |
26 |
Continued as Rogue (Thief). |
3 |
29 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
4 |
29 |
Entered Merchant Academy with the Business curriculum. |
4 |
30 |
Suffered a deep tragedy. |
4 |
31 |
Dropped out of the merchant academy. |
5 |
31 |
Continued as Rogue (Thief). |
5 |
33 |
Moved to a new world. |
6 |
35 |
Continued as Rogue (Thief). |
6 |
38 |
Wilson Paul spend months in the dangerous criminal underworld. |
6 |
39 |
Promoted to Rogue (Thief) rank 1. |
7 |
39 |
Continued as Rogue (Thief). |
7 |
40 |
A police detective or rival criminal forces Wilson Paul to flee and vows to hunt Wilson Paul down. Gain an Enemy. |
8 |
40 |
Failed to qualify for Courier (Scout). |
8 |
40 |
Submitted to the draft. |
8 |
40 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
44 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |