Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
19 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
19 |
Failed to qualify for Worker (Citizen). |
2 |
19 |
Became a Drifter (Barbarian). |
2 |
22 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
3 |
22 |
Failed to qualify for Pirate (Rogue). |
3 |
22 |
Switched to Drifter (Scavenger). |
3 |
23 |
Wilton McKee do not know what happened to Wilton McKee. There is a gap in Wilton McKee's memory. |
4 |
23 |
Became a Entertainer (Journalist). |
4 |
24 |
An investigation, tour, project or expedition goes wrong, stranding Wilton McKee far from home. |
5 |
24 |
Returned to Drifter (Scavenger). |
5 |
26 |
Wilton McKee do not know what happened to Wilton McKee. There is a gap in Wilton McKee's memory. |
6 |
26 |
Returned to Entertainer (Journalist). |
6 |
28 |
Public opinion turns on Wilton McKee. |
7 |
28 |
Switched to Drifter (Wanderer). |
7 |
31 |
Wilton McKee do not know what happened to Wilton McKee. There is a gap in Wilton McKee's memory. |
8 |
31 |
Failed to qualify for Merchant Academy. |
8 |
31 |
Submitted to the draft. |
8 |
31 |
Returned to Agent (Law Enforcement). |
8 |
32 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
9 |
32 |
Failed to qualify for Merchant Academy. |
9 |
32 |
Returned to Drifter (Barbarian). |
9 |
36 |
Suffer from a life-threatening illness. |
10 |
36 |
Became a Rogue (Enforcer). |
10 |
38 |
Betrayed by a friend. One of Wilton McKee's Contacts or Allies betrays Wilton McKee, ending Wilton McKee's career. That Contact or Ally becomes a Rival or Enemy. |
11 |
38 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
38 |
Retired at age 38. |
11 |
38 |
Retired. |
11 |
42 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 |
42 |
Aging Crisis. Owe 40,000 for medical bills. |