Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Army Academy) |
1 |
22 |
Made lifelong friends. Gain 1 Allies. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Army (Army Support) with the new title Private. |
2 |
24 |
Forced out after co-operating with military investigation in commanding officer's illegal activity. |
3 |
24 |
Failed to qualify for Merchant Marine (Merchant). |
3 |
24 |
Submitted to the draft. |
3 |
24 |
Became a Scout (Explorer). |
3 |
26 |
Wm Lamb have no idea what happened to Wm Lamb – they found Wm Lamb's ship drifting on the fringes of friendly space. |
4 |
26 |
Failed to qualify for Intelligence (Agent). |
4 |
26 |
Became a Drifter (Wanderer). |
4 |
27 |
Drafted into Law Enforcement |
5 |
30 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
33 |
Wm Lamb's work ends up coming home with Wm Lamb, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
6 |
33 |
Became a Merchant (Free Trader). |
6 |
34 |
Embroiled in legal trouble. |
6 |
37 |
Promoted to Merchant (Free Trader) rank 1. |
7 |
37 |
Continued as Merchant (Free Trader). |
7 |
40 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
8 |
40 |
Switched to Drifter (Scavenger). |
8 |
43 |
Attacked by enemies that Wm Lamb easily defeat. |
8 |
43 |
Gain Enemy if Wm Lamb don't already have one. |
8 |
44 |
Promoted to Drifter (Scavenger) rank 1. |