Wm Phillips  

Species Age Sex Str Dex End Int Edu SocUPP
Vlazhdumecta 44 M 1 (-2) 4 (-1) 6 (0) 9 (1) 8 (0) 3 (-1)146983
Fast learner, Loquacious
 
Skills
Admin 0
Astrogation 0
Drive (Mole) 1
Electronics 0
Gun Combat 0
Investigate 1
Jack-of-All-Trades 1
Mechanic 0
Pilot 0
Science (Social Sciences/History) 1
Science (Social Sciences/Sophontology) 1
Streetwise 1
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scout Explorer 01
Agent Law Enforcement Rookie01
Scholar Scientist 13
Drifter Wanderer 01
Drifter Scavenger 02
 
Term Age History
1 18 Became a Scout (Explorer).
1 20 Psychologically damaged by Wm Phillips's time in the scouts.
2 20 Became a Agent (Law Enforcement) with the new title Rookie.
2 24 Hard times caused by a lack of interstellar trade costs Wm Phillips's job.
3 24 Became a Scholar (Scientist).
3 28 Good fortune
3 28 Promoted to Scholar (Scientist) rank 1.
4 28 Continued as Scholar (Scientist).
4 31 A disaster or war strikes.
4 31 Nearly killed. Owe 8,750 for medical bills.
4 31 The planetary government interferes with Wm Phillips's research for political or religious reasons. Wm Phillips continue working secretely.
5 32 Continued as Scholar (Scientist).
5 33 An expedition or voyage goes wrong, leaving Wm Phillips stranded in the wilderness.
6 33 Became a Drifter (Wanderer).
6 34 Betrayed by a friend. One of Wm Phillips's Contacts or Allies betrays Wm Phillips, ending Wm Phillips's career. That Contact or Ally becomes a Rival or Enemy.
7 34 Failed to qualify for Free Trader (Merchant).
7 34 Switched to Drifter (Scavenger).
8 38 Continued as Drifter (Scavenger).
8 42 Find valuable salvage.
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