Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Intelligence (Agent). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Courier). |
1 |
20 |
Wright Simpson spend a great deal of time on the fringes of Charted Space. |
1 |
20 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
1 |
22 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Courier). |
2 |
23 |
Perform an exemplary service for the scouts. |
3 |
26 |
Continued as Scout (Courier). |
3 |
30 |
Spend several years jumping from world to world in Wright Simpson's scout ship. |
4 |
30 |
Continued as Scout (Courier). |
4 |
31 |
Wright Simpson's scout ship is one of the first on the scene to rescue the survivors of a disaster but Wright Simpson fail to help. Gain an Enemy. |
4 |
31 |
Wright Simpson inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
5 |
34 |
Attempted to change assignments. |
5 |
34 |
Switched to Scout (Surveyor) with previous rank. |
5 |
36 |
Wright Simpson have no idea what happened to Wright Simpson – they found Wright Simpson's ship drifting on the fringes of friendly space. |
6 |
36 |
Became a Citizen (Colonist). |
6 |
39 |
Wright Simpson's business expands, Wright Simpson's corporation grows, or the colony thrives. |
6 |
40 |
Promoted to Citizen (Colonist) rank 1. |
7 |
40 |
Continued as Citizen (Colonist). |
7 |
41 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |