Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
20 |
Spend several years jumping from world to world in Young Forrest's scout ship. |
2 |
22 |
Continued as Scout (Courier). |
2 |
23 |
Young Forrest's scout ship is one of the first on the scene to rescue the survivors of a disaster but Young Forrest fail to help. Gain an Enemy. |
2 |
23 |
Young Forrest inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
3 |
26 |
Continued as Scout (Courier). |
3 |
29 |
Young Forrest's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
4 |
30 |
Continued as Scout (Courier). |
4 |
31 |
When dealing with an alien race, Young Forrest have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
5 |
34 |
Continued as Scout (Courier). |
5 |
35 |
Psychologically damaged by Young Forrest's time in the scouts. |
6 |
35 |
Became a Drifter (Scavenger). |
6 |
39 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
7 |
39 |
Became a Scholar (Scientist). |
7 |
42 |
Advanced training in a specialist field. |