Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
19 |
Young Roan's ship or starport is destroyed by criminals. Gain them as an Enemy. |
2 |
19 |
Became a Scout (Explorer). |
2 |
21 |
Young Roan spend a great deal of time on the fringes of Charted Space. |
2 |
21 |
Gain a contact in an alien race. |
2 |
23 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
3 |
23 |
Voluntarily left Explorer |
3 |
23 |
Became a Citizen (Corporate). |
3 |
24 |
Young Roan is rewarded for Young Roan's diligence or cunning. |
3 |
27 |
Promoted to Citizen (Corporate) rank 1. |
4 |
27 |
Continued as Citizen (Corporate). |
4 |
29 |
Spent time maintaining and using heavy vehicles. |
4 |
31 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
5 |
31 |
Continued as Citizen (Corporate). |
5 |
34 |
Young Roan befriend a superior in the corporation or the colony. |
5 |
35 |
Forced to continue current assignment. |
5 |
35 |
Promoted to Citizen (Corporate) rank 3. |
6 |
35 |
Continued as Citizen (Corporate). |
6 |
39 |
A revolution, attack or other unusual event throws Young Roan's life into chaos, forcing Young Roan to leave the planet. |
7 |
39 |
Became a Drifter (Wanderer). |
7 |
41 |
Betrayed by a friend. One of Young Roan's Contacts or Allies betrays Young Roan, ending Young Roan's career. That Contact or Ally becomes a Rival or Enemy. |