Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Thief (Rogue). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Betrayed by a friend. One of Zachary Clark's Contacts or Allies betrays Zachary Clark, ending Zachary Clark's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
20 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
2 |
21 |
Zachary Clark secretly provide religious rites for a dying leader or noble, although they do not share Zachary Clark's faith. Gain an Ally in the family and a Rival who disagrees with Zachary Clark's choice. |
2 |
24 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
3 |
24 |
Continued as Believer (Missionary/Humanitarian). |
3 |
26 |
Spend time with an alien race. Gain a contact. |
4 |
28 |
Continued as Believer (Missionary/Humanitarian). |
4 |
30 |
Zachary Clark refused an offer of inducements to betray Zachary Clark's faith. Gain 4 enemies. |
5 |
32 |
Continued as Believer (Missionary/Humanitarian). |
5 |
33 |
Zachary Clark is sent to a new community or parish to preach The Word among the poor. |
5 |
36 |
Forced to muster out. |
6 |
36 |
Became a Agent (Intelligence). |
6 |
38 |
Accepted a deal with criminal or other figure under investigation. |
7 |
38 |
Failed to qualify for Scientist (Scholar). |
7 |
38 |
Submitted to the draft. |
7 |
38 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
7 |
42 |
Display heroism in battle, saving the whole ship. |
7 |
42 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
7 |
42 |
Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant. |