Term |
Age |
History |
---|
1 |
18 |
Entered Merchant Academy with the Business curriculum. |
1 |
21 |
Made lifelong friends. Gain 1 Allies. |
1 |
21 |
Dropped out of the merchant academy. |
2 |
21 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
22 |
Rewarded for a successful mission. |
2 |
25 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
3 |
25 |
Voluntarily left Law Enforcement |
3 |
25 |
Became a Rogue (Enforcer). |
3 |
29 |
Betrayed by a friend. One of Zack Janson's Contacts or Allies betrays Zack Janson, ending Zack Janson's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
29 |
Switched to Agent (Intelligence). |
4 |
31 |
Uncover a major conspiracy against Zack Janson's employers. |
4 |
33 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
5 |
33 |
Continued as Agent (Intelligence). |
5 |
34 |
Zack Janson's work ends up coming home with Zack Janson, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
6 |
34 |
Became a Scout (Surveyor). |
6 |
37 |
When dealing with an alien race, Zack Janson have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
7 |
38 |
Continued as Scout (Surveyor). |
7 |
40 |
When dealing with an alien race, Zack Janson have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
7 |
42 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |