Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
19 |
A-a-'s business expands, A-a-'s corporation grows, or the colony thrives. |
1 |
22 |
Forced to continue current assignment. |
1 |
22 |
Promoted to Citizen (Worker) rank 1. |
2 |
22 |
Continued as Citizen (Worker). |
2 |
25 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
3 |
25 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
3 |
28 |
A-a- aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
4 |
28 |
Failed to qualify for Engineer/Gunner (Navy). |
4 |
28 |
Became a Drifter (Wanderer). |
4 |
31 |
A-a- run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
31 |
Became a Scout (Explorer). |
5 |
34 |
A-a-'s ship is damaged, and A-a- have to hitch-hike A-a-'s way back across the stars to the nearest scout base. |
5 |
34 |
Gain 5 Contacts. Gain 2 Enemies. |
6 |
34 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
36 |
Befriend a useful ally in one sphere. Gain an Ally. |
7 |
38 |
Continued as Merchant (Merchant Marine). |
7 |
42 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
8 |
42 |
Aging Crisis. Owe 60,000 for medical bills. |
8 |
42 |
Retired at age 42. |