Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
Spent the college years partying. |
1 |
27 |
Left the colonies. |
2 |
27 |
Became a Scout (Explorer). |
2 |
30 |
Abfebwa Ba-apa Wotse-sek's scout ship is one of the first on the scene to rescue the survivors of a disaster but Abfebwa Ba-apa Wotse-sek fail to help. Gain an Enemy. |
2 |
30 |
Abfebwa Ba-apa Wotse-sek's ship is damaged, and Abfebwa Ba-apa Wotse-sek have to hitch-hike Abfebwa Ba-apa Wotse-sek's way back across the stars to the nearest scout base. |
2 |
30 |
Gain 6 Contacts. Gain 1 Enemies. |
3 |
31 |
Continued as Scout (Explorer). |
3 |
35 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
4 |
35 |
Became a Drifter (Scavenger). |
4 |
38 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
38 |
Became a Citizen (Corporate). |
5 |
39 |
Abfebwa Ba-apa Wotse-sek learn something Abfebwa Ba-apa Wotse-sek should not have – a corporate secret, a political scandal – which Abfebwa Ba-apa Wotse-sek can profit from illegally. |
5 |
39 |
Gain a criminal contact. |
5 |
42 |
Promoted to Citizen (Corporate) rank 1. |