Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
Made lifelong friends. Gain 1 Allies. |
1 |
24 |
Left the colonies. |
2 |
24 |
Became a Scout (Courier). |
2 |
25 |
Psychologically damaged by Abraham Black's time in the scouts. |
3 |
25 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
3 |
29 |
Abraham Black faith is shaken. |
4 |
29 |
Continued as Believer (Missionary/Humanitarian). |
4 |
33 |
Abraham Black aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
5 |
33 |
Failed to qualify for Merchant Marine (Merchant). |
5 |
33 |
Became a Drifter (Wanderer). |
5 |
34 |
Find an Alien Artifact. |
6 |
37 |
Continued as Drifter (Wanderer). |
6 |
38 |
Attacked by enemies and injured. |
6 |
38 |
Nearly killed. Fully recovered. Owe 40,000 for medical bills. |
6 |
38 |
Gain Enemy if Abraham Black don't already have one. |
6 |
41 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
41 |
Continued as Drifter (Wanderer). |
7 |
44 |
Betrayed by a friend. One of Abraham Black's Contacts or Allies betrays Abraham Black, ending Abraham Black's career. That Contact or Ally becomes a Rival or Enemy. |