Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Thief (Rogue). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Spend time with an alien race. Gain a contact. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
26 |
Attacked by enemies that Addison Chapman easily defeat. |
2 |
26 |
Gain Enemy if Addison Chapman don't already have one. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
27 |
Addison Chapman run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
27 |
Became a Merchant (Broker). |
4 |
30 |
Embroiled in legal trouble. |
5 |
31 |
Continued as Merchant (Broker). |
5 |
32 |
Befriend a useful ally in one sphere. Gain an Ally. |
5 |
35 |
Promoted to Merchant (Broker) rank 1. |
6 |
35 |
Continued as Merchant (Broker). |
6 |
39 |
Addison Chapman's ship or starport is destroyed by criminals. Gain them as an Enemy. |
7 |
39 |
Became a Scholar (Physician). |
7 |
43 |
Win a prestigious prize for Addison Chapman's work. |
7 |
43 |
Promoted to Scholar (Physician) rank 1. |