Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
1 |
21 |
Opponents of Addison Ming's belief system ambush Addison Ming. |
1 |
21 |
Nearly killed. Fully recovered. Owe 50,000 for medical bills. |
2 |
21 |
Failed to qualify for Worker (Citizen). |
2 |
21 |
Submitted to the draft. |
2 |
21 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
24 |
A series of bad deals and decisions force Addison Ming into bankruptcy. Addison Ming salvages what Addison Ming can. |
3 |
24 |
Failed to qualify for Intelligence (Agent). |
3 |
24 |
Became a Drifter (Scavenger). |
4 |
28 |
Continued as Drifter (Scavenger). |
4 |
31 |
Attempted a risky adventure and was wildly successful. |
4 |
32 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
32 |
Continued as Drifter (Scavenger). |
5 |
36 |
Betrayed by a friend. One of Addison Ming's Contacts or Allies betrays Addison Ming, ending Addison Ming's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
36 |
Became a Scholar (Scientist). |
6 |
40 |
A disaster or war strikes. |
6 |
40 |
The planetary government interferes with Addison Ming's research for political or religious reasons. Addison Ming continue working secretely. |
7 |
40 |
Continued as Scholar (Scientist). |
7 |
42 |
Caught cheating in some fashion, advancing Addison Ming's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
7 |
42 |
A disaster leaves several injured, and others blame Addison Ming, forcing Addison Ming to leave Addison Ming's career. Gain a Rival. |
7 |
42 |
Scarred. Owe 2,500 for medical bills. |
7 |
42 |
Gain an Enemy |