Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
21 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
2 |
21 |
Became a Drifter (Wanderer). |
2 |
25 |
Gained a contact. |
2 |
25 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
25 |
Continued as Drifter (Wanderer). |
3 |
28 |
Adolphus Shelton run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
28 |
Became a Scout (Surveyor). |
4 |
32 |
Adolphus Shelton survey an alien world. |
5 |
32 |
Attempted to change assignments. |
5 |
32 |
Switched to Scout (Courier) with previous rank. |
5 |
35 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
6 |
35 |
Became a Scholar (Scientist). |
6 |
38 |
Entangled in a bureaucratic or legal morass that distracts Adolphus Shelton from Adolphus Shelton's work. |
6 |
39 |
Promoted to Scholar (Scientist) rank 1. |
7 |
39 |
Continued as Scholar (Scientist). |
7 |
43 |
Win a prestigious prize for Adolphus Shelton's work. |
7 |
43 |
Promoted to Scholar (Scientist) rank 2. |