Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
22 |
Vessel participates in a diplomatic mission. |
1 |
22 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Line/Crew). |
2 |
25 |
Adolphus Watts foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
2 |
26 |
Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Navy (Flight) with previous rank. |
3 |
29 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
29 |
Became a Drifter (Scavenger). |
4 |
32 |
Suffer from a life-threatening illness. |
5 |
32 |
Became a Agent (Intelligence). |
5 |
36 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
6 |
36 |
Became a Scout (Surveyor). |
6 |
38 |
When dealing with an alien race, Adolphus Watts have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
7 |
40 |
Attempted to change assignments. |
7 |
40 |
Switched to Scout (Courier) with previous rank. |
7 |
41 |
Adolphus Watts have no idea what happened to Adolphus Watts – they found Adolphus Watts's ship drifting on the fringes of friendly space. |
8 |
41 |
Became a Merchant (Broker). |
8 |
45 |
Promoted to Merchant (Broker) rank 1. |