Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
22 |
Spend several years jumping from world to world in Adrian Dean's scout ship. |
1 |
22 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Courier). |
2 |
24 |
Adrian Dean's scout ship is one of the first on the scene to rescue the survivors of a disaster but Adrian Dean fail to help. Gain an Enemy. |
2 |
24 |
Adrian Dean have no idea what happened to Adrian Dean – they found Adrian Dean's ship drifting on the fringes of friendly space. |
3 |
26 |
Continued as Scout (Courier). |
3 |
28 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
30 |
Continued as Scout (Courier). |
4 |
32 |
Adrian Dean inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
5 |
32 |
Became a Entertainer (Performer). |
5 |
36 |
Go on a tour of the sector, visiting several worlds. Gain 2 Contacts. |
5 |
36 |
Forced to muster out. |
6 |
36 |
Returned to Scout (Courier). |
6 |
39 |
Perform an exemplary service for the scouts. |
6 |
40 |
Forced to muster out. |
7 |
40 |
Became a Merchant (Free Trader). |
7 |
43 |
Given advanced training in a specialist field |
7 |
44 |
Promoted to Merchant (Free Trader) rank 1. |