Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
20 |
A series of bad deals and decisions force Adrian McMillan into bankruptcy. Adrian McMillan salvages what Adrian McMillan can. |
2 |
20 |
Failed to qualify for Corporate (Citizen). |
2 |
20 |
Became a Drifter (Barbarian). |
2 |
23 |
Adrian McMillan do not know what happened to Adrian McMillan. There is a gap in Adrian McMillan's memory. |
3 |
23 |
Failed to qualify for Artist (Entertainer). |
3 |
23 |
Submitted to the draft. |
3 |
23 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
3 |
25 |
A good deal ensures Adrian McMillan is living the high life for a few years. |
3 |
27 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
27 |
Continued as Merchant (Merchant Marine). |
4 |
30 |
Make an unexpected connection outside Adrian McMillan's normal circles. Gain a Contact. |
5 |
31 |
Voluntarily left Merchant Marine |
5 |
31 |
Became a Citizen (Corporate). |
5 |
33 |
Adrian McMillan befriend a superior in the corporation or the colony. |
5 |
35 |
Promoted to Citizen (Corporate) rank 1. |
6 |
35 |
Continued as Citizen (Corporate). |
6 |
38 |
Adrian McMillan learn something Adrian McMillan should not have – a corporate secret, a political scandal – which Adrian McMillan can profit from illegally. |
6 |
39 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
7 |
39 |
Continued as Citizen (Corporate). |
7 |
42 |
Political upheaval strikes Adrian McMillan's homeworld, and Adrian McMillan is caught up in the revolution. |
7 |
43 |
Promoted to Citizen (Corporate) rank 3. |